Maximum OpenGL version supported

HairyP

Bit poster
I'm porting my program to Windows and while on my Mac M1 the OpenGL version returned is "4.1 Metal - 83" but on Parallels it says "3.3 Metal - 83" and sure enough I'm getting errors because the GLSL version is too old for my shaders.

Does this mean Parallels only support OpenGL 3.3? This has broken my program which I can fix but I imagine this is going to break untold numbers of other programs.
 
I don't see anything regarding Parallels Desktop Evaluation including Win11 Evaluation on that page
If you click on FREE TRY, you'll land here:
https://www.parallels.com/products/...LK*MTcxODI5MTk1OC4xLjAuMTcxODI5MTk2My4wLjAuMA..

Here you can download Parallels Desktop after registering for the free trial with your email address.
After you installed PD, you can install Win11 from inside the PD menus. Just install Win11 without a serial number and it automatically installs an evaluation of Win11, which has full functionality, except personalization.
Both PD and Win11 can be registered to a full version later, in case you should be satisfied.
 
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