I'm porting my program to Windows and while on my Mac M1 the OpenGL version returned is "4.1 Metal - 83" but on Parallels it says "3.3 Metal - 83" and sure enough I'm getting errors because the GLSL version is too old for my shaders.
Does this mean Parallels only support OpenGL 3.3? This has broken my program which I can fix but I imagine this is going to break untold numbers of other programs.
Does this mean Parallels only support OpenGL 3.3? This has broken my program which I can fix but I imagine this is going to break untold numbers of other programs.