Certain Games that I launch in Parallels have invisible objects and objects that flicker

GarrettJ

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I've recently bought the game Fall Guys and it's great for the most part except this one game type that requires you to pick up these eggs, I can see some of the eggs, but then they will flicker and disappear and a majority of them are just invisible the entire time.

I've also encountered a similar issue playing the game Beacon. The walls and floor will flicker on and off and will become invisible for me to see. Is there some sort of setting I need to change for my parallels to read these games correctly?

Here's the screenshot from Beacon. The pieces of the map aren't there and then when I move they flicker on, and it's not part of the game, I've looked at gameplay from Youtube and that's not how it's suppose to look.Screen Shot 2020-08-07 at 10.41.40 AM.jpg Screen Shot 2020-08-07 at 10.41.43 AM.jpg
 
Hello, I have to face problems like this whenever I play a baldi's basics game. I'm running windows 11 pro on a 2023 MacBook pro 14 inch. Is there any way that this could be fixed? Thank you. (oh and im kinda new to parallels; i started using it less than a month ago, so yeah)

Hello Els,

For us to further investigate this issue, while reproducing the issue and collect a technical report (right-click the Parallels icon in the Dock > Help > Send technical data > check "Attach screenshots..." > press Send Report) and provide us with the report's 9-digit ID in reply to this post.
 
Hello,
For us to further investigate this issue, while reproducing the issue and collect a technical report (right-click Parallels icon in Dock > Help > Send technical data > check "Attach screenshots..." > press Send Report) and provide us with the report's 9-digit ID in reply to this post.
Thank you.
456522321 sent the data
 
It seems like certain games launched in Parallels are experiencing issues with invisible objects and flickering elements. This could be due to compatibility issues or graphics settings. Try adjusting the graphics settings or updating Parallels to see if that resolves the problem. As for Halte66, its immersive gaming experience and captivating visuals make it a standout choice for slot enthusiasts. With its seamless gameplay and diverse themes, Halte66 promises an unparalleled adventure that keeps players engaged for hours on end.
 
Reading several Parallels Forum threads (and other sources) this appears to have been a problem dating back several years (some suggest after the upgrade from Parallels 17 to 18) ... Is there any news on a fix for this?
Adding the boot flag: video.untrimmed_dynamic_cbuffers=1 has resolved the invisible objects bug but the lighting flickering still makes the game unplayable.
Report# 478305992 sent with video of the flickering attached.

Any information or update from Parallels will be greatly appreciated.
 
Hey guys, i've got a similar problem with the game Weird West. All the character Models The Boot-Flag didn't work.
I submitted the bug.. SupportID is 497578312

Maybe there's a solution for this? Thanks!!
 
Hi, I'm running into similar issues running Grim Dawn but it used to work. Some update (macOS, Parallels, Grim Dawn) broke something.
The main character is a floating head with no body and many objects like chests and barrels are invisible.
I tried the `video.untrimmed_dynamic_cbuffers=1` trick but that didn't help.
Technical data under #497592556.
 
I've had a ticket open with Parallels Support for over nine months for this issue without any progress.
Some improvements can be made by following the steps described in forum posts, but the core cause of the issue remains undiagnosed. What I can confirm is that these issues were introduced in recent versions of Parallels because the same games didn't have these issues previously. I've gone back to old hardware and old versions of macOS, yet the new versions of Parallels still produce these problems. I can also confirm that Virtual Box and VM Ware Fusion do NOT cause these problems (though those two hypervisors also have inferior performance, so your mileage may vary).

Very frustrating that Parallels support seems to have done nothing to address these issues despite acknowledging (eventually) that there is a problem.
 
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