I am not sure what this means?So basically without the Parallels video supporting DirectX 12 ULTIMATE we are back to square one for newer games.
you are missing these features:
```
- DirectX Raytracing (DXR): Simulates how light interacts with objects, creating realistic lighting, reflections, and shadows.
- Variable Rate Shading (VRS): Dynamically adjusts the shading rate for different parts of a scene, improving performance without sacrificing visual quality.
- Mesh Shaders: Enables the GPU to intelligently control level of detail and tessellation, allowing for complex environments with a large number of objects.
- Sampler Feedback: Optimizes texture sampling, reducing GPU load and improving performance.
Still direct3d is enabled and you can use the GPU.
```
[WGL] OpenGL vendor string: Parallels and Apple
[WGL] OpenGL renderer string: Parallels using Apple M4 Pro (Compat)
[WGL] OpenGL version string: 4.1 Metal - 89.3
[WGL] OpenGL shading language version string: 4.10
```