Anyone try a DirectX 12 game yet?

Discussion in 'Product updates and feedback' started by SWANDY, Sep 11, 2024.

  1. G5tube

    G5tube Bit poster

    Messages:
    4
    I am not sure what this means?
    you are missing these features:
    ```
    • DirectX Raytracing (DXR): Simulates how light interacts with objects, creating realistic lighting, reflections, and shadows.
    • Variable Rate Shading (VRS): Dynamically adjusts the shading rate for different parts of a scene, improving performance without sacrificing visual quality.
    • Mesh Shaders: Enables the GPU to intelligently control level of detail and tessellation, allowing for complex environments with a large number of objects.
    • Sampler Feedback: Optimizes texture sampling, reducing GPU load and improving performance.
    ```
    Still direct3d is enabled and you can use the GPU.
    ```
    [WGL] OpenGL vendor string: Parallels and Apple
    [WGL] OpenGL renderer string: Parallels using Apple M4 Pro (Compat)
    [WGL] OpenGL version string: 4.1 Metal - 89.3
    [WGL] OpenGL shading language version string: 4.10
    ```
     
  2. SWANDY

    SWANDY Pro

    Messages:
    357
    What it means is that the few games
    I tried that lost a requirement of DirectX 12 (and others report in various forums) STILL DONT WORK UNDER PARALLELS AND WINDOWS 11. Not too hard to understand but thanks.
     

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