Tony_Pitman
Junior Member
I know there is probably a lot that will not be supported, but I thought I would ask anyway.
DXDiag shows that Windows 11 ARM64 in Parallels is DirectX 12. There are still many games that don't work. I also can't really see a "driver" other than sometihng pretty generic.
My question is whether Parallels is actively working on making their virtual machine "hardware" and "driver" provide more capabilities that will support more games?
We all know the new M1 Max chip (which my computer has) can more than run many current games it is more of a driver reason that they don't. Will this change?
I would like to run Star Citizen, but the launcher doesn't even open or give any errors. I would like to run Red Dead Redemption 2, but I get an error about a very generic "can't init graphics". I would like to run SteamVR, but Oculus won't even run saying it needs SSE2 (which is an intel thing).
Will this ever change? Is there something parallels can do to emulate / translate some of these things so that Windows 11 for ARM thinks these things exist?
DXDiag shows that Windows 11 ARM64 in Parallels is DirectX 12. There are still many games that don't work. I also can't really see a "driver" other than sometihng pretty generic.
My question is whether Parallels is actively working on making their virtual machine "hardware" and "driver" provide more capabilities that will support more games?
We all know the new M1 Max chip (which my computer has) can more than run many current games it is more of a driver reason that they don't. Will this change?
I would like to run Star Citizen, but the launcher doesn't even open or give any errors. I would like to run Red Dead Redemption 2, but I get an error about a very generic "can't init graphics". I would like to run SteamVR, but Oculus won't even run saying it needs SSE2 (which is an intel thing).
Will this ever change? Is there something parallels can do to emulate / translate some of these things so that Windows 11 for ARM thinks these things exist?