TheRealDeal
Bit poster
Hi All,
As per the FAQ, currently Parallels supports video in the following manner:
"Parallels Workstation virtualizes VGA and SVGA with VESA 3.0 support video card."
Now this makes sense when Windows is the host OS on a PC because the Parallels software is unsure of what the actual hardware video card is. BUT in the world of the Intel Macs where OS X is the host OS the hardware choices are much more contstrained.
That is, currently, there are only 2 video cards to choose from:
Now it stands to reason that Parallels could provide some sort of "pass through" virtualization of these cards (perhaps detected or chosen at installation time) becuase it knows that they are part of the underlying hardware. Surely this would be MUCH faster then emulating a generic VESA 3.0 card on top of them. The other benefit of this is that conceivably, for the ATI X1600 card for instance, the normal windows drivers could be downloaded (either from Apple or other sources) and installed in the Windows Guest OS.
The result? SCREAMINGLY fast graphics in a virtualized environment! Hence 3D games playable from within Parallels!!!
Am I off base here? I just feel that since the Mac platform is pretty stable and not much of a moving target from a hardware perspective, that Parallels could take advantage of this fact.
What are the thoughts of the other forum members and Parallels developers?
As per the FAQ, currently Parallels supports video in the following manner:
"Parallels Workstation virtualizes VGA and SVGA with VESA 3.0 support video card."
Now this makes sense when Windows is the host OS on a PC because the Parallels software is unsure of what the actual hardware video card is. BUT in the world of the Intel Macs where OS X is the host OS the hardware choices are much more contstrained.
That is, currently, there are only 2 video cards to choose from:
- ATI X1600 Radeon (iMac and MacBook Pro)
- Intel GMA950 Integrated Graphics (Mac Mini)
Now it stands to reason that Parallels could provide some sort of "pass through" virtualization of these cards (perhaps detected or chosen at installation time) becuase it knows that they are part of the underlying hardware. Surely this would be MUCH faster then emulating a generic VESA 3.0 card on top of them. The other benefit of this is that conceivably, for the ATI X1600 card for instance, the normal windows drivers could be downloaded (either from Apple or other sources) and installed in the Windows Guest OS.
The result? SCREAMINGLY fast graphics in a virtualized environment! Hence 3D games playable from within Parallels!!!
Am I off base here? I just feel that since the Mac platform is pretty stable and not much of a moving target from a hardware perspective, that Parallels could take advantage of this fact.
What are the thoughts of the other forum members and Parallels developers?