AnthonyM20
Bit poster
Hi
I've used Parallels in the past for a multitude of different things in the past:
I recently saw a Twitch stream of someone playing MOH online (using the Revival patch, of course) and I'm desperate to have it working again. However, I still get the same old problems where as soon as the game launches, it crashes. Has ANYONE managed to get this game running in a normal Parallels environment? Ie, not a boot camp? If so, please can you tell me what I need to do so. AFAIK, I have everything installed that I should to play the game. The MOH console seems to indicate that OpenGL has just been loaded, but then talks about some bits being missing - though I doubt this is the reason for the crash. I even tried to skip the intro and get straight to the game by editing the autoexec.cfg, and have tried to run it in Windowed mode by putting a "-w" on the shortcut. All have no effect, and if anything the skipping of the intro just makes it crash quicker. I run my Windows env in Windowed mode, but even if I run it in fullscreen, there's no difference. I'd like, finally, to be able to sort this and I can't believe that 20yrs after a game was released, Parallels cannot make this work...there must be something I'm missing?
Thanks
Ant
I've used Parallels in the past for a multitude of different things in the past:
- running a decent MSN / Live Messenger at the time;
- running Outlook before Mac Mail became decent enough to switch;
- running a programming environment, eg Delphi or using something like Power BI / SQL Server
I recently saw a Twitch stream of someone playing MOH online (using the Revival patch, of course) and I'm desperate to have it working again. However, I still get the same old problems where as soon as the game launches, it crashes. Has ANYONE managed to get this game running in a normal Parallels environment? Ie, not a boot camp? If so, please can you tell me what I need to do so. AFAIK, I have everything installed that I should to play the game. The MOH console seems to indicate that OpenGL has just been loaded, but then talks about some bits being missing - though I doubt this is the reason for the crash. I even tried to skip the intro and get straight to the game by editing the autoexec.cfg, and have tried to run it in Windowed mode by putting a "-w" on the shortcut. All have no effect, and if anything the skipping of the intro just makes it crash quicker. I run my Windows env in Windowed mode, but even if I run it in fullscreen, there's no difference. I'd like, finally, to be able to sort this and I can't believe that 20yrs after a game was released, Parallels cannot make this work...there must be something I'm missing?
Thanks
Ant