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Thank you! that is a first step, but I still get around 12-15 fps for widdow garage on gazebo (I use it to compare to my windows laptop) The power I have with an M1Pro should EASILY get me around 60 fps.. but I'm happy I can keep 3d acceleration enabled and still use gazebo and RvizHi everyone, it seems I found a solution to fix it! But I'm not sure it's due to I just upgraded to Mac OS 12.2 public beta since I recall I tried this command before. Anyway, enable the 3d acceleration before booting up your linux VM, then use the command
export LIBGL_ALWAYS_SOFTWARE=1
I then can successfully use Gazebo and Rviz with 3D acceleration enabled. I can see the fps in the application are higher than disabling the 3d acceleration and GPU utilization is also higher from mac task monitor.
But it's a bit confusing to me since that variable should enforce all libgl rending to be software.
I also really hope that could be resolved in the lastest version. By enabling that variable, it's essentially just enforcing software rendering for any program opened in that terminal. From kernel message(dmesg), it's clearly a kernel conflict with the new graphic virgl used by parallel team.Thank you! that is a first step, but I still get around 12-15 fps for widdow garage on gazebo (I use it to compare to my windows laptop) The power I have with an M1Pro should EASILY get me around 60 fps.. but I'm happy I can keep 3d acceleration enabled and still use gazebo and Rviz![]()
That worded for me too! Thanks for that! I wish this was somehow internally fixed by Parallels guys.Hi everyone, it seems I found a solution to fix it! But I'm not sure it's due to I just upgraded to Mac OS 12.2 public beta since I recall I tried this command before. Anyway, enable the 3d acceleration before booting up your linux VM, then use the command
export LIBGL_ALWAYS_SOFTWARE=1
I then can successfully use Gazebo and Rviz with 3D acceleration enabled. I can see the fps in the application are higher than disabling the 3d acceleration and GPU utilization is also higher from mac task monitor.
But it's a bit confusing to me since that variable should enforce all libgl rending to be software.
That works for me too. Thanks!Hi everyone,
I finally managed to solve this issue without using the LIBGL_ALWAY_SOFTWARE which sacrifices the wonderful graphic power from M1 Pro/Max chips.
Firstly, if you've already exported the LIBGL_ALWAY_SOFTWARE variable to 1 in the terminal or in the .bashrc file, please comment it out or set it back to 0 or unset it.
Then either set the OGRE_RTT_MODE manually as below or put it in the .bashrc file.
export OGRE_RTT_MODE=Copy
It permanently solves everything, I can get pretty good fps in very complicated Gazebo simulation, stably 60fps, as compared to only 8fps with software rendering enforced.
Cheers, and enjoy it!
PS: I really can't believe how bad does Parallel team handles this. I raised 2 tickets about this issue to the support team but they didn't reach back to me until after 2 weeks. The reply is like nothing helpful, one of which let me re-install the Parallel tools but with the link for the Windows machine. I stated so clearly it happened on Linux Guest OS and also the kernel error message.. Really nothing to say about it.
Unfortunately, this does not work anymore. I tested RVIZ recently and displaying anything stops after a couple of secs. I had to resort to `export LIBGL_ALWAYS_SOFTWARE=1`.Black screen in ROS/rviz on ARM is fixed in Parallels Desktop 17.1.2, software renderer workaround should not be required any more.
More specifically, displaying works well when I do not hover a mouse over the RVIZ display. However, once I move the pointer onto the display, then the display stops working immediately.Unfortunately, this does not work anymore. I tested RVIZ recently and displaying anything stops after a couple of secs. I had to resort to `export LIBGL_ALWAYS_SOFTWARE=1`.
Could you Parallels guys fix that, please?
Still has this problem in parallel desktop 20 and ubuntu22.04 with rviz2. Any Update?More specifically, displaying works well when I do not hover a mouse over the RVIZ display. However, once I move the pointer onto the display, then the display stops working immediately.