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The same is true for OpenGL. The answers in these Forum from Support are the most time a joke. I'm working also in the software business, if we would do the same our clients where gone. Please give us real information about these issues. You are really late to the party, the most girls are goneThis is something we've heard many many times already - any at least approximate timeframe?
Workaround maybe?
Hi, I ran a popular game makers benchmark test under
Parallels with Windows 7 X4 and it failed on many counts,
the key being the absence of DirectX 11. Running the
same benchmark test booted into a bootcamp drive,
the test passed with a score of Very High.
Given that Parallels allows for accessing an established
bootcamp windows drive, will the Directx 11, inherent
in the bootcamp drive, be retained or forfeited when
pulled into Parallels?
I'm reluctant to experiment with this until hearing from you guys,
fearing that I might screw things up.
Thanks much!
Hi @JohnnyfiveN, while Parallels strives to provide the best Mac virtualization platform, Parallels Desktop for Mac is subject to a host operating system and its limitations. Unfortunately, macOS does not support OpenGL Compute Shaders which are required to implement DirectX 11 support, meaning we are currently unable to create this functionality.Hi!Anything new about Directx11??
The Autodesk 3dsmax2015/17 need this for active anti aliasing.Please do it something.
Hi @JohnnyfiveN, while Parallels strives to provide the best Mac virtualization platform, Parallels Desktop for Mac is subject to a host operating system and its limitations. Unfortunately, macOS does not support OpenGL Compute Shaders which are required to implement DirectX 11 support, meaning we are currently unable to create this functionality.
We maintain a good relationship with Apple and have discussed the aforementioned concerns with them. We closely monitor any API Reference documentation changes at developer.apple.com in the hopes of receiving the required instructions from Apple, but we do not have them as of yet. Please rest assured that we do want to implement better graphics support for guest systems, and once we have the necessary documentation, we will create the functionality to do so.
Yes, you are correct! [email protected], please rest assured that we do want to implement better graphics support for guest systems, and once we have the necessary documentation, we will create the functionality to do so.So basically what you're saying is that Parallels is a simple hypervisor, not a virtual PC emulator.
Does Metal not give you close enough access to the hardware?
Although I agree with everything you said in general, I have to dispute the subscription aspect. A standalone one-off purchase is still available.
I too in the interests of fairness also have to point out there is still a "standalone" version that can still be purchased, but it's pointless.