City of Heroes runs, but not well
I was able to get City of Heroes to run on a new MBP by following supagold's hints:
http://forum.parallels.com/showthread.php?p=64183&highlight=city+heroes#post64183
(I didn't use the tweaker, I was able to switch to Windowed mode within the game.)
But no amount of graphics tweaking could get it faster than about 5 to 10 frames per second. Granted, I was in PocketD at the time so it might have done better in a calmer location. But it really was not playable.
Note that CoH requires DirectX 9, which Parallels does not support ("Limited 8.1"). I did notice that the drivers installed by Parallels claim to support DirectX 9 (dxdiag), which is probably why the game attempted to run despite the lack of true support.
I ended up installing Boot Camp on the destination machine instead. FWIW, a new MacBook Pro does generate a LOT of heat running CoH in BootCamp, but the fans did come on full blast. I saw some posts in the CoH forum about someone's (older?) MBP overheating due to the fans not comming on, but that doesn't appear to be a problem with the new MBP and BootCamp 1.3.
Of course, whenever CoH does run under Parallels, it'll be back to that for all the usual safety, reliability, and convenience reasons.
draconis1 said:Hello,
While I have gotten a few games that I regularly play to start in 3.0, and they all play rather well, I have yet to be able to play City of Heroes. I can start the game, even log in a charecter; however, the game always starts at 800x600 on a fresh install. When I go to the options menu to change the resolution, not just the game, but the entire iMac freezes and must be rebooted. Has anyone been able to succussfully play this game?
I was able to get City of Heroes to run on a new MBP by following supagold's hints:
http://forum.parallels.com/showthread.php?p=64183&highlight=city+heroes#post64183
(I didn't use the tweaker, I was able to switch to Windowed mode within the game.)
But no amount of graphics tweaking could get it faster than about 5 to 10 frames per second. Granted, I was in PocketD at the time so it might have done better in a calmer location. But it really was not playable.
Note that CoH requires DirectX 9, which Parallels does not support ("Limited 8.1"). I did notice that the drivers installed by Parallels claim to support DirectX 9 (dxdiag), which is probably why the game attempted to run despite the lack of true support.
I ended up installing Boot Camp on the destination machine instead. FWIW, a new MacBook Pro does generate a LOT of heat running CoH in BootCamp, but the fans did come on full blast. I saw some posts in the CoH forum about someone's (older?) MBP overheating due to the fans not comming on, but that doesn't appear to be a problem with the new MBP and BootCamp 1.3.
Of course, whenever CoH does run under Parallels, it'll be back to that for all the usual safety, reliability, and convenience reasons.
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