ParallelsU312
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I upgraded to Parallels 15, and am trying to run Overwatch in a Windows 10 VM. While some portions of the game run at a smooth (capped) 70fps, it will suddenly stall for seconds at a time, making it unplayable.
Video:
I'm running a 13" 2018 MacBook Pro with a Razer Core X and RX 590. (Running under Boot Camp is perfectly smooth with zero hiccups.)
Using Catalina Beta 9 (19A573a)
Things I've done:
Is there anything else I can try? I know the GPU and setup is capable of doing better, this feels like a Parallels-specific issue, which is surprising seeing as Overwatch was touted as one of the featured games/reasons to upgrade. (With Metal-based DX11 support.)
Video:
I'm running a 13" 2018 MacBook Pro with a Razer Core X and RX 590. (Running under Boot Camp is perfectly smooth with zero hiccups.)
Using Catalina Beta 9 (19A573a)
Things I've done:
- "Prefer External GPU" for the Parallels app (which I know is working, performance would be much worse if using the iGPU)
- Tweaking graphics settings, it seems unrelated to quality or buffering/vsync
- "Gaming" mode in the VM settings, ensuring that 4vCPU and 8GB RAM. I've also played with the graphics memory settings, no difference whether I'm using Auto, 512MB, 2GB, etc.
- Upgrading Windows, fiddling with power settings, etc.
Is there anything else I can try? I know the GPU and setup is capable of doing better, this feels like a Parallels-specific issue, which is surprising seeing as Overwatch was touted as one of the featured games/reasons to upgrade. (With Metal-based DX11 support.)