BlueTrance
Junior Member
I had hope about Parallels 3.0 working fine with the only thing I missed: My "damn-windows-only" Pinnacle video capturer.
After watching Quake IV and Half Life 2 fully working I thought it was pretty obvious that a simple plug-play-and-watch device would work. Well, I was too wrong.
Dxdiag is flawless but when I have plugged the video capturer and after rebooting because of a Kernel Panic (well... I don't mind about that, it was so expected...) I installed the device drivers, opened it's test application and there it was:
No overlay support.
I tried with DScaler and, once again:
No overlay support.
Is it really that hard? Overlay is something basic in DirectX since 8.0
Of course I have sent reports to Parallels several times before. If I hadn't I wouldn't be posting this here.
And I wished I could use 3D Studio 9 with DirectX 9, but I had no luck again.
Now I'm glad I didn't pay for the upgrade. (sadly)
Sorry
After watching Quake IV and Half Life 2 fully working I thought it was pretty obvious that a simple plug-play-and-watch device would work. Well, I was too wrong.
Dxdiag is flawless but when I have plugged the video capturer and after rebooting because of a Kernel Panic (well... I don't mind about that, it was so expected...) I installed the device drivers, opened it's test application and there it was:
No overlay support.
I tried with DScaler and, once again:
No overlay support.
Is it really that hard? Overlay is something basic in DirectX since 8.0
Of course I have sent reports to Parallels several times before. If I hadn't I wouldn't be posting this here.
And I wished I could use 3D Studio 9 with DirectX 9, but I had no luck again.
Now I'm glad I didn't pay for the upgrade. (sadly)
Sorry