I'm attempting to use the latest Parallels 6 build with Windows 7 on a MacOS host to play Dungeons and Dragons Online. I'm a little vague on terminology, but right now I'm running into the following problems:
1) When using the mouse present in OS X, control of the in-game character is buggy. Twitchy, slow, mouse cursor jumps randomly. (Is this considered the SmartMouse ?)
2) If I dedicate a USB Mouse to that Parallels VM, character control is fluid and otherwise 'perfect'. However, the mouse cursor disappears once I go into the game. However, if I drag the mouse cursor from OS X over into the full-screen Windows 7 instance, that cursor is visible and able to interact with the game. The cursor is visible when I'm just on the Windows 7 desktop.
So, how do I make the dedicated USB mouse actually show a cursor in the game, since Parallels Tools seems to override it and take over the cursor. Otherwise, the gameplay is flawless with roughly 120FPS @ 1920x1200 / all the options enabled.
1) When using the mouse present in OS X, control of the in-game character is buggy. Twitchy, slow, mouse cursor jumps randomly. (Is this considered the SmartMouse ?)
2) If I dedicate a USB Mouse to that Parallels VM, character control is fluid and otherwise 'perfect'. However, the mouse cursor disappears once I go into the game. However, if I drag the mouse cursor from OS X over into the full-screen Windows 7 instance, that cursor is visible and able to interact with the game. The cursor is visible when I'm just on the Windows 7 desktop.
So, how do I make the dedicated USB mouse actually show a cursor in the game, since Parallels Tools seems to override it and take over the cursor. Otherwise, the gameplay is flawless with roughly 120FPS @ 1920x1200 / all the options enabled.