I am trying to run Space Engineers via early Steam I am on Windows 8.1 on Parallels 8.1, when I try to run I get :
2014-07-16 14:58:24.168 - Thread: 1 -> Pre-caching cube block models
2014-07-16 14:58:24.651 - Thread: 6 -> Exception occured: System.ApplicationException: Creating render target failed, target: ShadowMapZBuffer(16), width: 4096, height: 1024, format: D24S8, usage: DepthStencil, mipmaps: False ---> SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.CreateTexture(Int32 width, Int32 height, Int32 levels, Int32 usage, Format format, Pool pool, Texture textureOut, IntPtr sharedHandleRef)
at VRageRender.MyRender.CreateRenderTarget(MyRenderTargets renderTarget, Int32 width, Int32 height, Format preferredFormat, Usage usage, Boolean mipmaps)
--- End of inner exception stack trace ---
at VRageRender.MyRender.CreateRenderTarget(MyRenderTargets renderTarget, Int32 width, Int32 height, Format preferredFormat, Usage usage, Boolean mipmaps)
at VRageRender.MyRender.CreateRenderTargets()
at VRageRender.MyRender.LoadContent()
at VRageRender.MyRender.LoadContent(Device devicePtr, MyRenderQualityEnum quality, Boolean supportsHdr)
at Sandbox.Graphics.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2014-07-16 14:58:24.651 - Thread: 6 -> Inner Exception: SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.CreateTexture(Int32 width, Int32 height, Int32 levels, Int32 usage, Format format, Pool pool, Texture textureOut, IntPtr sharedHandleRef)
at VRageRender.MyRender.CreateRenderTarget(MyRenderTargets renderTarget, Int32 width, Int32 height, Format preferredFormat, Usage usage, Boolean mipmaps)