Does the new version 14 support OpenGL 3.3?

I have version 11 of Vasco da Gama HD Pro and it load not maps. I contact Motion Studios about it and they told me I need OpenGL 3.3.
I don't want to go back to an older version of Vasco da Gama, but I want to go back to Parallels 13.
Okay, for sure you can go back to Parallels Desktop 13, but does this program works in version 13 and doesn't work in 14th?
 
It does not work in version 13 either, but I already had version 13 on the moment I upgrade my older version of Vasco daGama to version 11.
 
It does not work in version 13 either, but I already had version 13 on the moment I upgrade my older version of Vasco daGama to version 11.
Okay thank you, I've reported this issue to Engineering Team, they will investigate this issue. I suggest to continue using Parallels Desktop 14 for Mac as it improves video performance for other programs anyway. But, if you want to get back to version 13 anyway, please use this download link: www.parallels.com/directdownload/pd13/
 
We are writing our own application, and when I query the openGL version with glGetString(GL_VERSION) it returns a version 2.1 NVIDIA-10.28.10 355.11.10.10.20.111, not 3.2?

We are seeing issues also where the attribute stack seems to start with depth 2, and attempting to clear the stack with 2 glPopAttriv calls results in GL_STACK_UNDERFLOW errors, and subsequent corruption of display lists- On native windows machines we see the attribute stack start at depth 0. I have been seeing this under parallels 13 and now 14 which I have just updated to today (openGL version reported seems unchanged)

I am running fullscreen on a 21:9 secondary monitor, I am about to change display memory settings... it looks a little like display memory corruption (?)

Regards,
Chris
 
This week I installed FmwareFusion and the program I needed openGL 3.3 for worked perfect. So I not go over to parallels 14 until I'm sure it supports OpenGL 3.3
 
We are writing our own application, and when I query the openGL version with glGetString(GL_VERSION) it returns a version 2.1 NVIDIA-10.28.10 355.11.10.10.20.111, not 3.2?

We are seeing issues also where the attribute stack seems to start with depth 2, and attempting to clear the stack with 2 glPopAttriv calls results in GL_STACK_UNDERFLOW errors, and subsequent corruption of display lists- On native windows machines we see the attribute stack start at depth 0. I have been seeing this under parallels 13 and now 14 which I have just updated to today (openGL version reported seems unchanged)

I am running fullscreen on a 21:9 secondary monitor, I am about to change display memory settings... it looks a little like display memory corruption (?)

Regards,
Chris

We are writing our own application, and when I query the openGL version with glGetString(GL_VERSION) it returns a version 2.1 NVIDIA-10.28.10 355.11.10.10.20.111, not 3.2?

We are seeing issues also where the attribute stack seems to start with depth 2, and attempting to clear the stack with 2 glPopAttriv calls results in GL_STACK_UNDERFLOW errors, and subsequent corruption of display lists- On native windows machines we see the attribute stack start at depth 0. I have been seeing this under parallels 13 and now 14 which I have just updated to today (openGL version reported seems unchanged)

I am running fullscreen on a 21:9 secondary monitor, I am about to change display memory settings... it looks a little like display memory corruption (?)

Regards,
Chris
Hi @christopherw9, not sure that I can answer you, will try to check with Engineering. Try this boot flag to force GL3: video.gl3=1
About memory corruption, can you please give more details? What happens? Send us a tech data report via Help menu and post the report ID here please.
 
Dimitri, you can find the program I'm talking about in the earlier discussion of end August and beginning of September : Vasco da Gama 11 (Motion Studio's)
Oh, I see, sorry, we've released an update for Parallels Desktop 14 for Mac recently, it includes many fixes for graphics.
  • Resolves an issue with Vasco Da Gama 11.
  • Resolves an issue with SketchUp LayOut 2018.
  • Resolves an issue with SketchUp Style Builder 2018.
  • Resolves an issue with graphics artifacts in SketchUp Pro 2018.
  • Resolves an issue with not being able to activate FusionPro VDP Creator 9.
  • Resolves an issue with not being able to activate MATLAB.
  • Resolves an issue with the Apple DEP (Device Enrollment Program) not working in a macOS virtual machine.
  • Resolves an issue with GUI problems in Ableton Live.
  • Resolves an issue with Counter-Strike: Global Offensive.
  • Resolves an issue with the Shadows: Awakening game showing a purple screen instead of the main menu.
  • Resolves an issue with the blurry icon in Microsoft Teams.
Download the update here. Make sure to update Parallels Tools in Windows virtual machine. Let me know how it goes.
 
Hi there, I need to update the Parallels 14 works with OPENGL 3.3.

I use CYPECAD 2019.e and I can't use it. Please fix it and add this program !
 
Hi there, I need to update the Parallels 14 works with OPENGL 3.3.

I use CYPECAD 2019.e and I can't use it. Please fix it and add this program !
Parallels Desktop does not support OpenGL 3.3. You can share the application you want to be supported in this thread.
 
While booted to Boot Camp Windows uses exclusive Windows drivers provided by Apple, that's why it works there.
While booted to macOS and using Windows in virtual machine, macOS video driver is used that is very limited and does not support OpenGL compatibility profile, meaning we are currently unable to implement OpenGL 3.3 and higher support.

What software are you using?

Hi Dimtrey
I am a bit confused

you say MacOS does not support OpenGL

But apple say:
https://support.apple.com/de-at/HT202823
My needs or plans:
I plan to buy a new mac: either the macMini 2018, Intel UHD Graphics 630
or the iMac 2019 with Radeon Pro 580X or maybe the Radeon Pro Vega 48
for both the most powerful multi core selection

as I buy new machines the Operating system will be 10.14 Mojave

I would like to use Parallels Desktop and run Siemens Solid Edge 2019

Does anybody know if this can run and how? I know it will run with Bootcamp but I need Solid Edge and my other things like email and manymany more at the same time as I work with Solid edge.
the new machines are not cheap at all...that is why I better check in advance.
 
Hi Dimtrey
I am a bit confused

you say MacOS does not support OpenGL

But apple say:
https://support.apple.com/de-at/HT202823
My needs or plans:
I plan to buy a new mac: either the macMini 2018, Intel UHD Graphics 630
or the iMac 2019 with Radeon Pro 580X or maybe the Radeon Pro Vega 48
for both the most powerful multi core selection

as I buy new machines the Operating system will be 10.14 Mojave

I would like to use Parallels Desktop and run Siemens Solid Edge 2019

Does anybody know if this can run and how? I know it will run with Bootcamp but I need Solid Edge and my other things like email and manymany more at the same time as I work with Solid edge.
the new machines are not cheap at all...that is why I better check in advance.

I've got the same problem. Couldn't find anything on the internet. It would be great if someone shares their experience with this setup. I don't want to spend money and realize it doesn't work as intended :)
 
Hi Terry
in the meantime I am a bit more clever
when you google for "Graphics_Certification_Table_2019-04-03_tcm53-59075.xls" then you shold find this file from Siemens
iMac and Mac Pro are there in the list but with Silver support only.
the support of eGPU für Windows from Bootcamp side is still unclear and sure the Grafic is not optimal for Solid Edge.
I also will NOT spend money for the new iMAc and later find out it not makes me happy
As I need intensive grafic only for Solid Edge and no other things at all, I decided today to upgrad my MacBook Pro 2010 with a Mac mini 2018 (becasue Apple do not have reliable books any more) and as a 2nd Machine buy a i7 or maybe i9 with a Nvidia quadro 2000 (I never ever will have more than maybe 100 parts). and I mount 2 SSD in RAID mirror then also can at least double the reading speed of SATA SSDs.
this is the cheapest and most sure version I think.
the Mac I need, becasue Windows make me sick :-(
 
While booted to Boot Camp Windows uses exclusive Windows drivers provided by Apple, that's why it works there.
While booted to macOS and using Windows FileZilla UC Browser Rufus in virtual machine, macOS video driver is used that is very limited and does not support OpenGL compatibility profile, meaning we are currently unable to implement OpenGL 3.3 and higher support.

What software are you using?
So far I can see the highest is 3.2 but not fully implemented.
 
Last edited:
Hi Terry
in the meantime I am a bit more clever
when you google for "Graphics_Certification_Table_2019-04-03_tcm53-59075.xls" then you shold find this file from Siemens
iMac and Mac Pro are there in the list but with Silver support only.
the support of eGPU für Windows from Bootcamp side is still unclear and sure the Grafic is not optimal for Solid Edge.
I also will NOT spend money for the new iMAc and later find out it not makes me happy
As I need intensive grafic only for Solid Edge and no other things at all, I decided today to upgrad my MacBook Pro 2010 with a Mac mini 2018 (becasue Apple do not have reliable books any more) and as a 2nd Machine buy a i7 or maybe i9 with a Nvidia quadro 2000 (I never ever will have more than maybe 100 parts). and I mount 2 SSD in RAID mirror then also can at least double the reading speed of SATA SSDs.
this is the cheapest and most sure version I think.
the Mac I need, becasue Windows make me sick :-(
Thanks for the detailed reply. This is a bit more than I expected to spend but it really seems like the cheapest option
 
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