Diablo 2: Resurrected does not run on Mac M1 Parallel

BradleyF3

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Letting you guys know it does not run on Mac M1 Parallel which is a shame

If there is just a simple problem with a work around then let me know.

Video of the problem, approx 30 seconds before error shows up
 
Disappointing but this is only a preview Beta version that has been released to people who pre-purchased the game. Perhaps they will iron out the issues before the official release.
 
I have tried now in open beta phase with a M1MacbookAir 8Gb running parallels 17 and i get the error „failed to initialize graphics device. make sure you fit the minimal hardware requirements" . Any idea on how to fix this? Is there a possibility it gets resolved by parallels? i only bought parallels to play d2r with friends as there is no mac support for the game... would be disappointing if it wouldn't work at all...
 
Me too. Same error. Also got Parallels for this and an old Windows program (Lotus Approach that runs perfectly and wouldn't under Crossover). Hope this gets fixed.
 
Just tried it on my M1 iMac, with 16 GB RAM (8GB assigned to Parallels) and got the same error. It seems Blizzard just doesn't want it to work. I guess I'll keep playing D2 on my old Bondi which is still running strong
 
i only bought parallels to play d2r with friends as there is no mac support for the game... would be disappointing if it wouldn't work at all...

I'm in a similar boat - D2 is an all time favorite, so I was really hoping Parallels would let me play it. Still, it is a beta, and there may be hope. I'll keep my fingers crossed :)

(gotta say though, that parallels letting me keep playing Portal from time to time is a huge benefit)
 
there are quite a few people now owning M1 Macs, who would like to play d2r, they are also active in the blizzard forums and they will become more. maybe parallels can upgrade a function that pretends to have a specific graphics device as it is emulating the whole thing anyway... that would be cool... maybe blizzard will work on the hardware requirements as d2r seems to be quite graphics intensive and not really optimized for the actual graphics it provides and will allow integrated graphics in the near future.
 
There was a similar post on the Mac Rumors site (I think) and the impression was since the error message mentions the video issue, hopefully Parallels can fix this. Had a similar issue with an old Windows golf game (Links) where the game mis-read the available video card.
 
I am on a MB Pro 16" Intel i9 64 GB RAM, Radeon Pro 5600 8 GB, 8 TB ssd - and I get exactly the same message. Will Parallels fix this is the issue - the issue is NOT with M1 Macs, I believe, but with how Parallels handles the graphics driver...
 
Wondering if anyone has managed to run D2R successfully. Anyone try it with an eGPU setup? Anyone know why it doesn't launch?
 
I would love an idea of how to get it running. I haven't purchased the game yet but couldn't get the earlier demo to run.
 
I don't have anything to report because I haven't purchased the game yet. Was trying to determine if anyone got it running on a similar setup to mine. But from what I have read elsewhere the major issue seems to be that D2R is looking for specific graphic cards/chips.
 
Hello, wanted to pitch in on this as I'm very hopeful that D2R can get working in Parallels on M1. Glad to see a Parallels Team member is in this thread as well. I'm on an M1 Mac Mini running macOS Big Sur 11.6. Just did a fresh install of Windows 11 Insider Preview this morning on Parallels Desktop 17 for Mac (Version 17.0.1 build 51482). Windows 11 Pro Insider Preview is build number 22454.1000.

Only software I'm running in the VM other than the default Windows software is Battle.Net app and Diablo II: Resurrected installed through the app. After a fresh reboot of the VM I ran Battle.Net and launched Diablo II: Resurrected. I received the same error that others have reported after about 15 - 20 seconds. I've attached a screenshot of this error.

Immediately after this error I also submitted a technical report following the steps posted above by Maria@Parallels. I also opted to use detailed log data as per the steps in the link. Technical report has been submitted with this screenshot as well, technical report number 380037465.

Please let me know if there is anything else I can do to test / help! Looking forward to hopefully resolving this issue.
 

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