If I may...
I'd like to throw the City Of (Heroes/Villains) games into the ring. They're one of the very few games I still keep windows around for. Also, I bought the Steam version of UFO: Afterlight since I've been an XCOM addict for over a decade. Alas, it doesn't seem to work well within P3.0. I can get to the main menu, and set options and what not, but once the actual 3D engine initializes, kerplunk, kerplooey.
And, on another note, I decided to run a an openGL benchmark, Cinebench (
http://www.maxon.net/pages/download/cinebench_e.html), to see just what a difference in performance I would see in P3.0 vs OSX. Unless I'm missing a setting somewhere, there doesn't seem to be ANY 3D acceleration of OpenGL inside parallels. Example numbers for my MBP 2.16 w/2G RAM (Windows XP SP2 gets 1G of that) are:
P3.0 (Build 4128) in Coherence Mode:
OpenGL in Software mode = 652
OpenGL in Hardware mode = 430
P3.0 (Build 4128) in Full Screen Mode:
OpenGL in Software mode = 659
OpenGL in Hardware mode = 408
P3.0 (Build 4128) in OS Window Mode:
OpenGL in Software mode = 671
OpenGL in Hardware mode = 441
OSX 10.4.9:
OpenGL in Software mode = 1533
OpenGL in Hardware mode = 3064
As you can see, not a subtle difference in any mode. Definitely something off. If anyone has suggestions on OpenGL optimization, I'd love to hear it. Also, something else to note is that there were no textures visible during any of the test runs in Parallels, but there were in the OSX native run. Alas, I do not have a Boot Camp partition on this system anymore due to some Leopard testing I did, so I can't offer numbers for that config.
If I may be so bold, perhaps the Parallels Lads could add this lil benchmark tool to their QA suite. I've found it very handy in testing a system's OpenGL performance...
J^2