Mikhail Ushakov
Problem solver
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lol after 1x years of standing my ground to fight and resist not to use Microsoft windows I am tired and maybe I will just give in and buy a gaming pcMicrosoft Links 2003. Game will install fine, but after playing around with the various resolution settings within the game the game will just quit. When I try to restart it I will get an error message saying "Cannot fine Language.dll in Program Files (x86)\Microsoft Links\Assets\Binaries" but when I check the folder the requested file is there.
If I run the Troubleshooter it changes the file properties to emulate either Windows Vista, Windows 7 or Windows 8 but the same result occurs.
Like you I refuse to go get myself a Windows machine just to play games but wish do wish some older Windows games were easier to set up in Parallels/Windows 11ARM and that more newer games (read "Diablo 2 Resurrected") would be supported. I happen to have have found several games in Apple Arcade that I really enjoy but if you are a "hard core" gamer, not that much. Better off with a dedicated gaming machine.lol after 1x years of standing my ground to fight and resist not to use Microsoft windows I am tired and maybe I will just give in and buy a gaming pc
its a shame that apple had been so reluctant on their stance towards gaming and only seems to care about their lame ass Apple Arcade
lol what's the difference , you can barely hear the fan@henrymonk: If there would be a fanless notebook with the M1 graphic performance, I'd be gone already...
Like you I refuse to go get myself a Windows machine just to play games but wish do wish some older Windows games were easier to set up in Parallels/Windows 11ARM and that more newer games (read "Diablo 2 Resurrected") would be supported. I happen to have have found several games in Apple Arcade that I really enjoy but if you are a "hard core" gamer, not that much. Better off with a dedicated gaming machine.
I mean a notebook with native Windows - where I can play all the games that don't run on Parallels right now.lol what's the difference , you can barely hear the fan
According to several posts I found on Google, Steam released an app with native support for M1 Macs back last September. Not sure how accurate these posts are (or you source for that matter). I guess from your post it would depend on whether the developers are using Steam as a distributor or as a platform.Not really Apple's decision to make, I'm afraid. They are not a games publisher themselves. The developers need to decide to support macOS.
In the past Apple didn't build computers that were able to run games well and obviously devs stopped developing for Mac because of that. With the M1, Apple built competitive gaming hardware for the first time in decades. It's up to the developers to make use of that. I'm afraid that will take time.
And it doesn't help that Steam still doesn't have native support for M1 either. Even if devs wanted to develop for M1 Mac, they couldn't do it with Steam.
I will take your word for it but how do you tell if the app is Intel or Universal - just curious - because I didn't know there was a way to tell. Thanks.Unfortunately not. I just started Steam and installed the latest update. The app is still Intel, not Universal. I think Steam did add native support to Steamworks SDK in September, but not to the Steam client.
Thanks. Mine says Kind of Application Intel.Right-click on an app and choose information.
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