3D Games & Apps Compatibility Website for PDM

Sorry, but I found submitting a review too difficult. I tried quite hard to submit a Civ3 review, but I've no idea how to create the text structure you require.
 
AlanH said:
Sorry, but I found submitting a review too difficult. I tried quite hard to submit a Civ3 review, but I've no idea how to create the text structure you require.

Per the front page of the site, I don't really mind. The more information, the better. I will take care of putting things in the right format. If you would rather not deal with the formatting at all, just clear out the editing box and type what you like.
 
Wiki Site to Hard to USe

Shidayu said:
I have seen a few calls for a site to catalog different applications, particularly 3D Games and other 3D Applications and how well they work under Parallels Desktop for Mac, like the areas provided by Wine and Codeweavers.

I, too, want to have a place to go to find out how to get my software working, and keep this information around for reference whenever I need it. Therefore, I decided to put one together and host it. I am not sure how many people will make use of the site, but I am opening it up for those who want to come in and put up reviews of their successes (or check out review(s) that are there).

--> The Unofficial Parallels Desktop for Mac Compatibility Wiki

I have started things off with my own detailed overview of Half-Life 2. I have a few other things written up that I will add when I am not being sucked into World of Warcraft or the Real Life game. I have a fairly large library of other games I will be testing and posting my results on. I encourage others to help by adding new reviews of their own.

I have also added a forum to discuss changes or request new reviews of software not already covered.

The site is very unpolished, but it serves the needs I have identified. More polish will be added if more people use it. Otherwise, I will just tweak it as things break or are needed.
Site is too complicated to use. VGhttp://forum.parallels.com/images/icons/icon9.gif
 
Missile Command by Atari for Windows 95/98

Missile Command for Windows 95/98 runs really nice under WindowsXP2 in Parallels 3. I run it on a MacBook Core Duo. Give Windows 786 MB of Memory. This was nice as I've been trying to get this to run in all the previous versions. If you have this nice old game be sure to click DirectX compabtibility in the Parallels Options for Windows. Also when installing the game make sure you decline the option to install directx when Missile Command asks you to install it. When the game starts your screen goes through a few iterations of flashes by it comes around in a few seconds. VG:)
 
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Site redesign in the works

I have already stated that I am working on fixing the issues with the current site to make it easier-to-use. I have just posted my first update on my progress.

http://shidayu.com/compat/forum/viewtopic.php?t=42

In brief, the new site will be focused on games and game tools like Teamspeak, will have a new and much easier-to-remember name, and will be built from the ground up to be as usable as possible. In its early stages, it is already turning out to be way easier to get what you need and get on with your life than the current wiki. And yes, it will have its own domain name so people don't have to route through my personal webspace.

Please continue to visit the wiki and submit your reviews at http://shidayu.com/compat/ as the information that is posted there will be integrated into the new site to be launched soon.

Thanks for everyone who has dropped by already!
 
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Second status report on site relaunch

http://shidayu.com/compat/forum/viewtopic.php?p=58

The relaunch is going well, and is almost finished. It will be available within 2-3 weeks maximum, but perhaps sooner if all goes off without a hitch. The new site will look great, and will be ridiculously easy to use when compared with the current site.

Thanks all for your patience!
 
Can anyone tell me if Parallels 3.0 makes PowerPoint animation better/smoother? Is 3.0 stable? I've heard some people say 3.0 has broken some things that worked in 2.5. Any info would be appreciated.
 
Quake Wars

Tried the current Beta of QuakeWars Enemy Territory in the Parallels beta 5060 build. Crashed complaining about:

X..GL_ARB_texture_non_power_of_two not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_depth_bounds_test not found

********************
ERROR: The current video card / driver combination does not support the necessary features: GL_EXT_texture3D
********************
 
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