On a modern 3D GPU, the Direct3D tests would run 'too fast' because it'll spin around at the maximum speed it can be rendered. Anyways, in order to bring Direct3D in VM, it had to use code from WINE that translates Direct3D to OpenGL, and this code breaks DirectDraw. So for the moment, DirectDraw and Direct3D are mutually exclusive inside the VM.
As far as I can tell, this will (or at least can) happen when using Parallels agains a Bootcamp partition (which has previously had the "real" video drivers installed). In my case the "solution" was to reinstall Windows on a virtual drive and not into Boot Camp partition. Are you also running this against a Boot Camp partition?