I am running Parallels on an M1 MacBook Pro. The game AlchemyFactory run on Unreal Engine and exhibits a persistent material mis-binding (wrong texture bound to correct meshes). The problem always occurs.
One frame will draw correctly, then the next frame will draw with the incorrect textures...
As the title says, blender 3.3, 3.6 are crashing.
Specs:
Blender 3.3 LTS & 3.6 LTS
Macbook Pro 16" 18GB M3
Windows 11 Pro 22631.2715
Reproduce:
Open blender, all default settings, switch to material preview mode (press/hold z) => crash
Is blender even supported on M3 Windows 11?
(blender 4.0+...
When trying to run a simulation in Ignition Gazebo (a ROS2 simulation environment), 3D acceleration causes the renderer to output garbage. When 3D acceleration is turned off, it looks fine, but it is incredibly slow (obviously, because no 3d gpu acceleration).
This is happening on a 2019 16"...