dx11

  1. Q

    Parallels 20 Configuration for Games vs CrossOver

    Hello! The situation is that most games I play via Steam doesn't work in Parallels (or work with major visual glitches) compared to running the same games via CrossOver (including DX11 games). I am on Apple Silicon M4 Max MacOS 15.5, running Windows 11 VM. Is it the limitation of Parallels? or...
  2. M

    rFactor2 crashed upon loading shaders - DX11

    Possible issues playing rFactor2 using DX11. Suggested that Parallels15 may be dx11 capable, but it may not use the PBL style shaders that rFactor2 converted to after making the change to dx11 - issue being the rFactor game does not load past the launcher screen and crashes on loading shaers.
  3. M

    DX11 Issues Running Games

    After some much needed help please with Parallels 15... I am currently using the trial software looking to upgrade to play games on the PC side using DX11. After recent install I have found my setup will run perfectly with using a previous version of rFactor game, the DX9 Beta file. I notice...
  4. D

    Hitching and texture rendering problems in games (about every 5 sec.)

    Hi there! I have experienced this in a couple games (Black Desert, Planet Coaster, SWTOR): With the exception of Black Desert (runs poorly), I am able to run on at least at 30-60fps the other two games, but there are hitches about every 5 sec and all the textures appear to completely reload...
  5. D

    Be able to (properly) run games in Coherence mode; Fix spinning mouse issue

    Hi there! It is currently possible to launch games in Coherence mode, and they actually run well for me, but there are still issues like the spinning mouse bug in most games (the mouse is extremely difficult to control in games in coherence mode, see...
  6. D

    DirectX11 Metal 3.0 (Catalina) vs Metal 2.0 (Mojave) Performance

    Hi there! I was wondering if the performance improvements for DirectX11 are already noticeable in the Catalina beta, if I wanted to try that? I assume these performance improvements are due to native Swizzling support in Metal 3.0?
  7. D

    DirectX 12 Support (add app titles in comments)

    Kindly add direct x 12 support for playing high end gaming virtually
  8. D

    What are the plans for DX11/12 Support?

    Hi there! I've been seeing a bit of chatter about DX11/12 support in the feature requests section, and I was wondering how you plan to implement this? Do you have your own in house DX11/12 --> Metal translation or would you be using something like MoltenVK + DXVK? Any information is...
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