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Hi,
Macintosh operating systems (macOS) do not support OpenGL Compute Shaders, which is a requirement to develop DirectX 11 support for virtual environment. As of today, it is technically not possible to implement DirectX 11 support in Parallels virtual machines.
Thank you, BTW - Are there any plans to switch to Metal, which (1) already supports it and (2) since OpenGL support is being deprecated by apple?
Hi @purged, thanks for reporting, we have reproduced these artefacts in Final Fantasy XIV and reported the issue to Engineering team.Final Fantasy XIV was the DirectX 11 title I was most excited to try, and upon loading the character select screen, there was already insane graphical corruption all over the character. Needless to say I didn't proceed any further.
I mean, their other MMO Final Fantasy XI also has had texture corruption going on 3 releases now (again exhibited right in the character select screen before login), and nothing has improved with that title either for years. I imagine something is not quite right with the newer DX10+ virtual display driver compared to the older display drivers (FFXI used to work great), but you can't even select those anymore. So many other games had issues with alpha channel transparency in past Parallels releases too, for example the grass in Fallout: New Vegas looked like blocks instead of their proper shape. I remember Alan Wake having the issue too.
And I haven't checked yet, but are antialiasing and anisotropic filtering finally supported, or are we going to cross a decade of having to play jagged, smeary games under virtualization?
True, same problem here, With FFXI worked great on parallel 13 on windows 7, parallel 14 killed it not to mentioned 15. thought the added support of metal would fix these problem. WRONG! #1 priority should be graphic support not new little add-ons we more then likely not use. FYI 4K 5K mac's now, there may be the issuesFinal Fantasy XIV was the DirectX 11 title I was most excited to try, and upon loading the character select screen, there was already insane graphical corruption all over the character. Needless to say I didn't proceed any further.
I mean, their other MMO Final Fantasy XI also has had texture corruption going on 3 releases now (again exhibited right in the character select screen before login), and nothing has improved with that title either for years. I imagine something is not quite right with the newer DX10+ virtual display driver compared to the older display drivers (FFXI used to work great), but you can't even select those anymore. So many other games had issues with alpha channel transparency in past Parallels releases too, for example the grass in Fallout: New Vegas looked like blocks instead of their proper shape. I remember Alan Wake having the issue too.
And I haven't checked yet, but are antialiasing and anisotropic filtering finally supported, or are we going to cross a decade of having to play jagged, smeary games under virtualization?
Same problem here.The exact error message of Passmark Performance Test 9.0 is:
Failed to launch OpenCL Test, OpenCL.dill not found. Your card may not support OpenCL or the graphics driver may be out of date. (Parallels 15)
The exact error message of Passmark Performance Test 9.0 is:
Failed to launch OpenCL Test, OpenCL.dill not found. Your card may not support OpenCL or the graphics driver may be out of date. (Parallels 15)
I am having the same issues. Passmark ratings on the Windows 10 VM decreased 30% after upgrading to Parallels 15. The 3D Mark Test decrease to half what it was in Parallels 14. I wish I had waited to update. Too many problems with Parallels 15. I wonder if we can downgrade back to Parallels 14 without any problems?Unfortunately there is something wrong with 3D graphics in Parallels 15. I get a message that my video-card is out of date. (It's a Radeon 580). As a result, performance Passmark 8.0 dropped from 3100 to 2064. Cinebench OpenGL dropped from 46,36 to 41,98 and CPU from 690 to 651.
The Direct X Game "Assassin's Creed Unity" (from 2015) payed via UPLAY does have heavy graphics errors (lots of rectangles; sprites of faces popping up at random).Please upgrade, test and share any results with us
Hey, could you collect the tech report right after the issue reoccurs and post here the the report's ID?The Direct X Game "Assassin's Creed Unity" (from 2015) payed via UPLAY does have heavy graphics errors (lots of rectangles; sprites of faces popping up at random).
I managed to reduce all graphics settings, and enabled the FPS display. Sometimes up to 300 FPS are reported (good!).
But that's the only good thing... The game can not be played, too many graphics errors and display speed dropping to 5 FPD.
Tested on: Mojave 10.14.6, iMac (Retina 5K, 27 Zoll, Ende 2015), 4 GHz Intel Core i7, 24 GB, AMD Radeon R9 M395 2 GB
I will update this post after upgrade to Catalina towards end of this year....