1) MacBook Pro 15" Retina, late 2013, MAC OS X 10.11.5, Parallels Desktop 11.2 latest build, Windows 10 Bootcamp based VM, up to date as of today; Mac OS X main Screen Resolution "scaled" (1920x1200), "Monitors have separate spaces"
2) VM Configuration: Resolution scaled (1920x1200); Mouse/Touchpad & Keyboard "optimized for games", VM running in OS X compliant Fullscreen (own Space "Parallels Desktop" @ MacBook main screen); All Screens running VM Fullscreen; Parallels Tools in VM up to date.
3) working in Windows VM (mouse/keyboard captured), VM mouse pointer Location on Screen @ x1/y1, then leaving space/switching to a Mac Desktop Space with 4 finger swipe,
=> Mouse gets "uncaptured", Mac mouse pointer stays at the Location on screen @ x1/y1, where it was on Screen in the VM, ok
4) moving Mouse pointer with Touchpad tap/drag to a different Position, say x2 = x1+100 Pixels to the right, y2 = y1+200 px downwards
5) switching back to the "Parallels Desktop" space via 4 finger swipe
=> Mouse does NOT get captured by the VM, Mac OS X mouse pointer stays at the Location as in 4)
(in my opinion, when running the VM Fullscreen, the mouse/Keyboard could be captured automatically, as it is "uncaptured" automatically when switching to Mac OS X space as in 3)
6) tap(=klick) touchpad for the mouse/Keyboard getting captured by the VM
=> expected behaviour: VM mouse pointer is set to Location x2/y2 of the Mac OS X mouse pointer
actual behaviour: VM mouse pointer jumps back to the Location x1/y1 the VM was left in 3)
bug?
7) now begin moving the VM mouse pointer via touchpad tap/drag
actual behaviour: VM mouse pointer again jumps to another Location which seems to be calculated by the Delta of x1/x2 and y1/y2, ie, the mouse pointer jumps to Location x3 = x1 - x2 (100 Pixels to the left), y3 = y1 - y2 (200 Pixels upwards) before it begins moving according to the touchpad drag
Can anybody confirm?
(I can not work this way: on capturing/moving the VM mouse pointer, it jumps wildly around, sometimes it jumps to a different Monitor, I can NOT set "don't optimize for games" (mouse Location behaviour is consistent then), as I use a Windows application (Cakewalk Sonar) which requires "optimize for games" in order to reliably move onscreen controls (faders/knobs) with the mouse)
(Also, the Mac OS X Setting "Accessibility / Mouse & Touchpad / Trackpad Options : checked "enable dragging"/"with drag lock" interferes with the captured VM mouse pointer - expected behaviour: this Setting has no influence to VM mouse pointer)
2) VM Configuration: Resolution scaled (1920x1200); Mouse/Touchpad & Keyboard "optimized for games", VM running in OS X compliant Fullscreen (own Space "Parallels Desktop" @ MacBook main screen); All Screens running VM Fullscreen; Parallels Tools in VM up to date.
3) working in Windows VM (mouse/keyboard captured), VM mouse pointer Location on Screen @ x1/y1, then leaving space/switching to a Mac Desktop Space with 4 finger swipe,
=> Mouse gets "uncaptured", Mac mouse pointer stays at the Location on screen @ x1/y1, where it was on Screen in the VM, ok
4) moving Mouse pointer with Touchpad tap/drag to a different Position, say x2 = x1+100 Pixels to the right, y2 = y1+200 px downwards
5) switching back to the "Parallels Desktop" space via 4 finger swipe
=> Mouse does NOT get captured by the VM, Mac OS X mouse pointer stays at the Location as in 4)
(in my opinion, when running the VM Fullscreen, the mouse/Keyboard could be captured automatically, as it is "uncaptured" automatically when switching to Mac OS X space as in 3)
6) tap(=klick) touchpad for the mouse/Keyboard getting captured by the VM
=> expected behaviour: VM mouse pointer is set to Location x2/y2 of the Mac OS X mouse pointer
actual behaviour: VM mouse pointer jumps back to the Location x1/y1 the VM was left in 3)
bug?
7) now begin moving the VM mouse pointer via touchpad tap/drag
actual behaviour: VM mouse pointer again jumps to another Location which seems to be calculated by the Delta of x1/x2 and y1/y2, ie, the mouse pointer jumps to Location x3 = x1 - x2 (100 Pixels to the left), y3 = y1 - y2 (200 Pixels upwards) before it begins moving according to the touchpad drag
Can anybody confirm?
(I can not work this way: on capturing/moving the VM mouse pointer, it jumps wildly around, sometimes it jumps to a different Monitor, I can NOT set "don't optimize for games" (mouse Location behaviour is consistent then), as I use a Windows application (Cakewalk Sonar) which requires "optimize for games" in order to reliably move onscreen controls (faders/knobs) with the mouse)
(Also, the Mac OS X Setting "Accessibility / Mouse & Touchpad / Trackpad Options : checked "enable dragging"/"with drag lock" interferes with the captured VM mouse pointer - expected behaviour: this Setting has no influence to VM mouse pointer)