jfranzen said:And, on another note, I decided to run a an openGL benchmark, Cinebench (http://www.maxon.net/pages/download/cinebench_e.html), to see just what a difference in performance I would see in P3.0 vs OSX. Unless I'm missing a setting somewhere, there doesn't seem to be ANY 3D acceleration of OpenGL inside parallels. Example numbers for my MBP 2.16 w/2G RAM (Windows XP SP2 gets 1G of that) are:
[snip]
As you can see, not a subtle difference in any mode. Definitely something off. If anyone has suggestions on OpenGL optimization, I'd love to hear it. Also, something else to note is that there were no textures visible during any of the test runs in Parallels, but there were in the OSX native run.
Interesting. I ran the same tests in XP SP2 Parallels on my PacPro. I *did* see textures in software lighting test in Parallels, but not in the hardware lighting test.
My Parallels numbers (OS Window mode only):
OpenGL-SW-L: 834
OpenGL-HW-L: 446
My OS X numbers:
OpenGL-SW-L: 2007
OpenGL-HW-L: 4211
The really strange thing is that the Parallels hardware numbers are LOWER than the software ones, both in your tests and in mine. I've no idea what that's all about!