Broken Games - Speak up here if you want to see a particular game working.

jfranzen said:
And, on another note, I decided to run a an openGL benchmark, Cinebench (http://www.maxon.net/pages/download/cinebench_e.html), to see just what a difference in performance I would see in P3.0 vs OSX. Unless I'm missing a setting somewhere, there doesn't seem to be ANY 3D acceleration of OpenGL inside parallels. Example numbers for my MBP 2.16 w/2G RAM (Windows XP SP2 gets 1G of that) are:

[snip]


As you can see, not a subtle difference in any mode. Definitely something off. If anyone has suggestions on OpenGL optimization, I'd love to hear it. Also, something else to note is that there were no textures visible during any of the test runs in Parallels, but there were in the OSX native run.

Interesting. I ran the same tests in XP SP2 Parallels on my PacPro. I *did* see textures in software lighting test in Parallels, but not in the hardware lighting test.

My Parallels numbers (OS Window mode only):

OpenGL-SW-L: 834
OpenGL-HW-L: 446

My OS X numbers:

OpenGL-SW-L: 2007
OpenGL-HW-L: 4211

The really strange thing is that the Parallels hardware numbers are LOWER than the software ones, both in your tests and in mine. I've no idea what that's all about!
 
oneway23 said:
All I'm hoping for is support for Command and Conquer 3

It isn't supported. It starts (the main C&C logo pops up) and then hangs...
C&C 3 Tiberium wars works fine when booting into Vista using Bootcamp.
 
Rise of Nations

It's SOOO close ... it's technically playable, but the graphics on the buildings are all messed up, just showing mostly white blocks, and there's also some graphics corruption on the upper left corner.

I would love to be able to play this game.

Eric
 
krayola said:
Instead of having everyone posting game X doesn't work all over the place, I thought it'd be useful to have a thread for people to say that they'd like to see specific games work with P3.0 as the future patches come out. Pipe up with ones you know don't work that you'd like to see work. Please do repeat a game name so that the developers know which ones to focus on first.

Kudos to the P3 dev team for making such a cool hack work!

To start the list:

- Guild Wars starts up, but with visual artifacts and horrible performance with all possible settings.

The 32bit mouse cursor works, at least thats something!! The rest looks like it was multi layered scene and someone came along and switch several of the critical layers off, like the characters.

You would think that with several million Guild Wars players, with no Mac version of the game, that this one would be a bit of a priority to support.

I had to buy an XP machine to play Guild Wars and thats all it gets used for, I use the Mac Mini for everything else!
 
I'd like GuildWars to work better. It's currently only getting 3 fps, so is unplayable.

Roller Coaster Tycoon 3 would be nice, too, but I don't really care.
It's really choppy and slow, but runs. Some of the drawing seems to have problems.
 
Motocross Madness 2

It's an older game and when actually within the gameplay it works well (at least at 640x480 - higher resolutions don't work as well), but the game is, for some reason, extremely choppy when in the menus, course selection, etc, such that the mouse is extremely difficult to use. You move the mouse and a second or two later you see where it ended up. That bad. Which is really weird since once you get the the game going it works very smoothly. So all it needs is a fix for the menus and it would be more than adequate on my 1st gen MacBook 2 GHz.
 
Guild Wars and Oblivion

I'd like to see both Guild Wars and Oblivion Elder Scrolls work and be playable.
 
I would like to see Guild Wars running properly as there is no Mac version of it available due to it only support DirectX.
 
My votes:
Titan Quest
Galactic Civilizations 2 (w/ Dark Avatar expansion)
Civilization 4 (w/all expansions)
Warhammer 40k: Dawn of War (w/Winter Assault & Dark Crusade)
 
So far i have tested (without success)

GTA3: Vice City
Morrowind
Thief 2


The whole reason i upgraded was to play these games. Patiently awaiting patches. :D
 
City of Heroes *almost* works

Which is pretty impressive considering it's a DX9 game. It throws a brief "no support for nv_vertex_program" alert during launch, but then proceeds to load the game.

I was able to log in, select a server, start creating a hero, before I got tired of dealing with the one eensy bug under Parallels: the mouse cursor won't display, so you have to navigate around by only feel and mouseover hilites.

NWN2 puts enough strain on my MBP under BootCamp, I wouldn't want to try it under Parallels with only a quarter as much VRAM being virtualized. But the NWN2 Toolset... now that would be something worth Parallelizing.
 
City of Heroes

I have City of Heroes running under Parallels as well and it seems allright, except for the missing mouse issue. It is almost playable, but navigation and mouse-specific actions are quite difficult, as is actually getting to some of the support options where I could tweak my graphics for improved gameplay. Its really close to working seemelssly. I do have some long load imes and some stutter, but that may be able to be corrected by me.
 
my vote

I'd like to see more of the games from www.battlefront.com working. In particular (and neither of these should need recent directx versions):

Strategic Command 2 (almost works but with occasional errors and gross graphic corruption)

Combat Mission (I've only tested the original version)

Battlefront release good functional demos for testing if that helps.
 
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