Hi, today i've seen the video where VMWare Fusion is able to play D3D Games. It's only 8.1 but its a great step in the right direction. But take a look yourself: http://www.youtube.com/watch?v=xF_CoXsXtk4 When will Parallels support 3D?
For me, 3D is the killer feature, since after implementation, I can do the other things with VM I would like to: Flight Sim and Tiger Woods. So I am looking forward for this and I am curious who of the competitors wins the race...
There is no reason to presume they only support DX 8.1. They merely ran a benchmark program that uses it. No one outside VMWare knows what they support yet.
Ditching parallels for vmware because they are a few weeks ahead in releasing information about a feature that still has a long way until it even reaches the beta's when parallels is ALREADY working on it is uncalled for. Parallels excels in places VMWare still hasn't touched (boot camp, coherence, etc), and soon will also have 3D support. Keep your pants on.
Guys, We are working on 3D support and it will be included into 3.0 version later this year. Don't worry.
Why should I hold back? Why wait for weeks or months when I could get it right now...? I don't really want co-herence mode - I just want to be able to game without the annoying Boot Camp re-boot!
You may want to at WINE as an option the, if ALL you want is the ability to support particular games.
Yeah, I just want to be able to spin/transfer to another OS (Windows XP/Vista) AND be able to game with 3D acceleration, at least 128MB compatability. I now have the new VMWare Fusion Beta, will this allow me to do what I want to do?
No VMWare Support here! 3D Support is in the next beta version of Fusion @Andrew: Thanks for your information. Will Parallels support real 3D Accerlation "or" only DX/OGL?
Well then lets see who is first - the race is open My guess would be Parallels but probably wishful thinking...
Since this morning, Fusion has the second beta with "experimental 3D acceleration - Direct x 8.1" - so they are the first in this game. But obviously the implementation is not yet good. Hope, Parallels come up with something better...