i don't need either opengl or directx (thought i wouldn't complain), but in the interest of being helpful...
if Parallels gets DirectX working, there's at least 2 vendors that i know of that sell OpenGL ICD's for Windows that map OpenGL calls into DirectX calls. They do it mostly because MS and any video chip makers outside of nvidia and ATI don't ship with opengl icd's, thus forcing into software emulation.
Windows will already do OpenGL (software emulated) w/o any changes.
Last edited: Apr 20, 2006