A Windows build of Second Life runs about 99.9% correctly in a Parallels virtual machine, and it's amazingly fast. The one odd thing that happens is when alt-clicking on an object to move the camera, it spins absolutely insanely. The problem is that the standard trick for capturing the mouse wherein the mouse is repeatedly moved back to the center of the screen isn't working properly. It appears that the mouse doesn't move back at all, so Second Life thinks that the mouse is being moved far off center every single frame. Has anyone an idea of how to handle mouse capture in a more Parallels-friendly way? Surely other OpenGL apps must be doing the same.