I installed version 3.0 of Parallels and I tried running the game Everquest 1 (DirectX 9c game). It works when I boot in Boot Camp but with Parallels, I get a No 3D Devices Found error message. How can I fix this?
I am having a similar problem with Vanguard SOH... It runs great until the character selection screen. At which point it get some error about the Shader version being wrong. something like Current version v=1.1, 1.4... needed version 2.0, 2.0 . I enabled Direct X in the VM config tools, and Maxed the Vram to 64MB... eventhough my intel imac has a Radeon 1600 card in it... any ideas why it isn't using the default video card settings. I did notice on boot it isn't installing the catalyst drivers from ATI, because it gives me a warning when ATI tools lauches... that "no catalist drivers were found".. any ideas?
// Desktop 3.0 currently offers a very complete and high performance OpenGL support and a limited DirectX 8.1 support. They will improve the DirectX support over time, I suppose. I have been really impressed by the OpenGL support and performance during my limited tests this morning.
as Oliver says, there is limited support for D3D and OpenGl right now, and the release notes list the supported games/apps.
How can it be complete with no support for GLSL? My macbook certainly supports GLSL, pixel shaders, and vertex shaders to boot. None work with my test apps. Granted, the test app is of course not on the supported app list. However, it seems reasonable that the test apps would be doing the same thing as other apps when ultimately asking OpenGL whether GLSL is supported or not. According the manual, end users don't have to do anything to support OpenGL. Yet there's an opengl32.zip on my Windows desktop. If I rename the original and use the opengl32.dll from that zip, basic OpenGL functions aren't found (e.g. glTexImage3D). Long story short, is there anything end users need or can do to make OpenGL work with GLSL support?