Linux OpenGL, Shaders, GLSL

Discussion in 'Linux Virtual Machine' started by synacktic, Sep 18, 2011.

  1. synacktic

    synacktic Bit poster

    Messages:
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    So I am testing out the 3D with Natty and P7. If I try to launch some open GL programs it is a no go. Some work, glxgears, tuxracer, cogs, etc. Things like Trine (errors saying my hardware does not support Shaders 3.0) and Jack Keane (segfaults but some forums say it might have to do with the lack of GLSL (GL Shader language). So I am wondering if Parallels is missing the shader components of openGL. If so, are there any plans to fix that up? The coherance in Linux is a neat trick but I would personally rather have my 3D be rock solid.

    Thanks!
     

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