Issues with IDirectDraw - full screen drawing
I have an emulator that runs fine under XP and 2000 but within Parallels, almost immediately makes Parallels display the spinning beach ball, occasionally coming back for several seconds and then going bad again. It eventually affects all of OS X this way and can cause a kernel panic message/crash under OS X.
This app uses DirectDraw of DirectX3 extensively to transfer to the primary surface buffer. Are there any known issues with this usage at this time?
Last edited by a moderator: Apr 19, 2006