Incorrect rendering of DX9 graphics game in Parallels

Discussion in 'General Questions' started by AndrewK28, Sep 26, 2024.

  1. AndrewK28

    AndrewK28 Bit poster

    Messages:
    1
    Hello,

    I am trying to run an older game called Dark Age of Camelot on Parallels 17 using a M3 MBA. The game actually runs fine but the graphics on the character models all have the wrong colors and shades. After a lot of troubleshooting I think it has something to do with the DirectX calls being translated to Metal. The game is 32bit and uses DirectX9. I am kind of at a loss at this point. Is there any settings I could use or tweak to force Parallel's to manage the DirectX9 calls coming from the game so they can be correctly translated? Or is there some other setting I am unaware of that I can tweak?

    Thank you
     

Share This Page