I drive two monitors: a 24" Dell 2405FPW at 1920x1200 and a 20" Dell 2001FP at 1600x1200, so high-resolution issues may definitely be related to these OpenGL issues...
It is possible that these OpenGL issues are unrelated to the Parallels crash when trying to play Total Annihilation. I had thought I had tried OpenGL in Parallels 3.0 before that, but may be mistaken. So this could be completely unrelated to the crash.
Last edited: Jun 11, 2007