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Just wanted to add here that I have the same problem and thank @JeffAvocado for the fix. Would be great to hear from Parallels developers if any...
It might be interesting to note this thread about the Fallout bug, which apparently is due to a water shader used:...
@Maria@Parallels Any information we could get on the roadmap/estimate/whether it's going to even happen for DirectX 12?
Hi, I know I'm a few months late, but I just wanted to, first, thank you all because this suggestion fixes an issue I'd been struggling with for a...