When testing minecraft (bedrock windows 10 version) under parallels the audio gets significantly out of sync by several seconds. I have the VM configured for 'games' and everything starts fine but as the game session progresses the audio gets increasingly out of sync until it is several seconds behind what is actually happening on screen. This is not a demanding game and CPU is never close to being stressed while playing. Everything looks correct and audio works, it is just delayed. I found an old article recommending setting the VM to a single CPU but that did not help (actually hurt in the VM as the single CPU was under much more stress).
Hi BartP2. As per the Minecraft system requirements, it requires OpenGL 4.4 or 4.5 to run the game without any issues. Unfortunately, Parallels Desktop for Mac does not support those OpenGL versions in the virtual machine and hence you might encounter some issues while using the game.
Thank you for the quick reply. That makes sense and I will stop trying to get it to work in that environment. Didn't even occur to me to check OpenGL.