Will anisotropic filtering ever be supported?

Discussion in 'Windows Virtual Machine' started by JonnyB, Jul 23, 2014.

  1. JonnyB

    JonnyB Bit poster

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    Gaming has come such a long way in Parallels, but one missing feature that sticks out like a sore thumb is the lack of anisotropic filtering. When enabled in any game, the feature is simply ignored by Parallels. Thus most surfaces in games look very blurry and low quality.

    Any future plans to support this feature in the video driver? It's not very performance heavy at all, and it would make a night-and-day difference in visual quality.
     
  2. JonnyB

    JonnyB Bit poster

    Messages:
    7
    Hate to be "that guy" but I just upgraded to (the awesome) Parallels 10 to find that anisotropic filtering is still not supported. This feature would frankly make an amazing difference in visual quality at a super small performance price. It's basically the last obvious remaining quality difference between native gaming vs VM gaming.

    If a developer is reading, I really hope this is on your roadmap. Thanks for considering.
     
  3. buckZor

    buckZor Bit poster

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    bump... +1
     

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