UDK under Parallels 8

Discussion in 'Windows Virtual Machine' started by OpticFroggy, Nov 23, 2012.

  1. OpticFroggy

    OpticFroggy Bit poster

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    Hi,

    I'm attempting to run UDK (Unreal Development Kit) under Parallels on my Macbook Pro.
    I've seen video online of someone successfully managing this, and you would think it should be possible.
    I've screen captured what it looks like when I run UDK, as you can see the geometry of the world appears blurred or blended together into one constant colour of mess. What is odd is that you can still see the editor sprites in the world etc, so clearly it is capable of running DirectX9.
    http://www.youtube.com/watch?v=W6vHtdqypj0
    P.S. UDK runs fine under bootcamp so it clearly isn't a hardware issue.

    If you need more info feel free to ask.
    Any ideas ?
    Would really appreciate any help
     
  2. serv

    serv Forum Maven

    Messages:
    817
    Frankly, it's hard to see what's wrong on your video. Create a problem report from Parallels Help menu and post report ID here. Make sure the problem is clearly visible on screen before generating a report. Also, I'd do that in Windowed mode, not in Coherence.
     
  3. OpticFroggy

    OpticFroggy Bit poster

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    To give you an idea what is wrong specifically.
    This is what it should look like: [​IMG]
    That is the exact same scene / view in both video and screenshot, as you can clearly see in the borkd version (video) the actual geometry isn't visible / working.
     
  4. OpticFroggy

    OpticFroggy Bit poster

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    Also here is my problem code : 19954681
     
  5. serv

    serv Forum Maven

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    I'd guess that camera position in the video just doesn't look at the scene, as if it warped to the wrong spot. Try zooming in or out and seek for the cube.
     
  6. OpticFroggy

    OpticFroggy Bit poster

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    No that isn't it as I can switch to wire-frame mode and see the grid and sprites, to orientate myself, however the wire-frames of any static meshes are not visible.
    It is clearly an underlying driver issue as it is being caused by parallels' custom video driver as running straight in bootcamp works fine.
     
  7. serv

    serv Forum Maven

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    817
    Just tried UDK on an 2010 MBP: this scene is fine. So, it's not that clearly cut.
     
  8. OpticFroggy

    OpticFroggy Bit poster

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    hmm
    If it's any use I'm on a Macbook Pro 13" early 2011.
    As I say I would understand if perhaps the graphics power wasn't capable, but that clearly isn't the case what with Bootcamp running it successfully.
    I'm hoping this is some stupid little setting or mis-setup of windows / Parallels I've done, rather than something more nefarious.

    Still welcoming any help / suggestions...
     
  9. serv

    serv Forum Maven

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    817
    We'll try it on a machine identical to yours.
     
  10. OpticFroggy

    OpticFroggy Bit poster

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    Excellent, thanks
    In that case I'll give some more stats.
    The guest OS is Win 7 64bit
    I've upgraded the Memory to 8GB (although this shouldn't affect the problem at hand)
    I've upgraded the HDD to a 256GB SSD (again this shouldn't affect this current issue)

    Other than that, this is a complete rebuild 2 days ago with fresh Mountain Lion and Fresh Windows, after fitting the new SSD.
     
  11. OpticFroggy

    OpticFroggy Bit poster

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    Whilst you try it out and test on your end, I'm continuing to try various things this weekend to see if I can get it working also.
     
  12. LamprosT

    LamprosT Bit poster

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    UDK runs for me but I am getting the following image (copied from another forum) instead of the right one posted above.

    [​IMG]
     

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