I am a software developer that is working on an application that uses OpenGL for 3d data visualization. The application runs correctly "out of the box" under both OSX and Windows XP via boot camp. When running the boot camp partition under Parallels, however, the application fails in a call to glTexImage3D with a WindowsError: attempt to write to 0x00000000 (or something similar; I don't have the exact error at hand currently). Our library stack looks like Qt, PySide and pyopengl running under Python 2.7. Somewhere in there is an assumption about something dealing with the opengl environment with inappropriate defaults for running under parallels. However, I'm at a loss for what to look for. Does anyone have any suggestions for how to debug differences in opengl behavior between boot camp and parallels? Thanks.
This thread probably won't help you directly, but it seems to be part of the larger discussion about OpenGL in Parallels 6. http://forum.parallels.com/showthread.php?t=100533