First off - great product, I'm extremely impressed with how well it works and have already pre-ordered. I have found a problem with color cursors under eComStaton 1.1(OS/2). I used to play the game Galactic Civilizations alot so I installed it. The game changes the cursor to a colored cursor when pointing to certain objects. When this happened the cursor became scrambled. The pointer reappeared when it was positioned to point at something that used the normal cursor. I found I can recreate the problem with out the game by using System Setup -> Mouse -> Pointers and loading one of the "colored 3D pointer" sets. If the display is set to 256 colors the pointer looks just fine. If the display is 15 bit or higher then the cursor gets scrambled just like it did in the game. As to the resolution - I'm running on a MacBook, which has a 1280x800 LCD. When running OS/2 in a window I can use 800x600, which works OK but is cramped for space, or 1024x768 which cuts off most of the eCenter(the "start bar"). Either of those full screen look pretty bad due to the scaling. Under XP I have it set to use 1024x640 in a window or 1280x800 when full screen. Anybody know of a driver to make OS/2 use either of those resolutions?
Installed the Release Version and the color cursor problem is still there. I found that SciTech's SNAP driver will run at 1280x800. The "dial a resolution" doesn't work though, any attempt to add one fails. It took a bit to find the driver - go here for the download and you'll get a 21 day demo out of it. http://scitechsoft.com/ftp/snap/os2/
SNAP goes for $36.95 for a single user license. I figured out how to get roll-your-own resolutions working too -and have OS/2 running in a 1024x600 window. With your OS/2 sessions stopped (not suspended) edit the Parallels Desktop settings. On the Configuration Editor screen click on the VIDEO resource. Check the Enable Custom Screen Resolutions then hit the + at the bottom to add a new resolution. Save your settings then start up the OS/2 session and follow the SNAP instructions for the GAMODE command.