Directx 9 shaders

Discussion in 'Windows Virtual Machine' started by Dziadu, Mar 20, 2008.

  1. Dziadu

    Dziadu Bit poster

    Messages:
    2
    Hi !

    I'm a beginning programist in Directx and WinApi, I'm using Parallels Desktop to work in Visual Studio. Everything was ok, until I started dealing with shaders. When applying shaders, everything seems to be ok, no errors, the window of my application appears, but everything that should be using shaders (for instance - I draw a triangle which colors are defined in shader) is just not there ;/. The system gives me no information that something is wrong - is it just some configuration problem ? I enabled shaders in the Virtual Machine Menu and the application works fine when running under Windows. Is there something I could do or just use Windows ?

    Please help ;).
     
  2. Xenos

    Xenos Parallels Team

    Messages:
    1,547
    Hello Dziadu,

    DirectX 9 is not supported yet.

    DirectX 8 support is implemented natively without Wine and turned on without any GUI settings.

    There is also a "DirectX Shaders (experimental)" option (on Video tab in Configuration Editor) that disable our DirectX support and use Wine with shaders (which is indeed quit glitchy and experimental).

    Best regards,
    Xenos
     

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