Hi
@DmitriG, got it! I checked DIALux evo 10 on Intel-based Windows 10, and indeed it crashed. Checking event viewer reveals that the crash is not related to OpenGL emulation, there's an exception in .Net runtime, so I suggest reporting it to DIALux Support (I think you can post at their forum as well:
https://dxboard.dialux.com/viewforum.php?f=17):
Application: DIALux_x64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at <Module>.Dial.Dialux.Geometry.Scenegraph.CRenderManager.Render(Dial.Dialux.Geometry.Scenegraph.CRenderManager*, Dial.Dialux.Geometry.Scenegraph.CSceneManager*, Dial.Dialux.Geometry.Scenegraph.CRenderTarget*, Dial.Dialux.Geometry.Scenegraph.CViewportSettings*)
at Dial.Dialux.Geometry.RedrawDispatcher.RedrawAction(Int32)
Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Delegate.DynamicInvokeImpl(System.Object[])
Click to expand...