architect here.
i run 3ds max and rhino in parallels - 3ds max runs very smooth with high polycounts, the only thing that makes problems are the valuebox vertical sliders, they behave erratic, which can be solved by setting the mouse to "optimize for games", but with the downside of having a quite choppy cursor in general. i left the mouse as it is and just type the values by hand.
shaded/wireframe work fine, texturing, ao and most other effects are available, but not too fast..
for basic shaded/wireframe you can have millions of polys
one thing is the license - if you restart in pure bootcamp, it will be invalid (applies to any autodesk product)
you woud have to find it deep hidden in the user directory, delete it and reactivate.
but after switching to parallels, i never had to restart in pure bootcamp again.
macbook pro late2012, nvidia gpu, mavericks. Dont know about yosemite, which you would get buying a mac now..
ps. you can finetune keyboard, mouse, and hardware settings in parallels - it may not work smooth out of the box.
good luck!
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